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Mesh shading/dx12 backend #8110

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@SupaMaggie70Incorporated SupaMaggie70Incorporated commented Aug 16, 2025

Connections
Addresses #7219, a sub-issue of #7197

Description
This adds a DX12 backend for mesh shaders

Current issues:

  • Limits aren't calculated properly

Testing
I have updated the mesh shader example to use DXILpassthrough to test this, and it works.

Squash or Rebase?
Squash

Checklist

  • Run cargo fmt.
  • Run taplo format.
  • Run cargo clippy --tests. If applicable, add:
    • --target wasm32-unknown-unknown
  • Run cargo xtask test to run tests.
  • If this contains user-facing changes, add a CHANGELOG.md entry.

@SupaMaggie70Incorporated SupaMaggie70Incorporated requested a review from a team as a code owner August 16, 2025 04:01
@SupaMaggie70Incorporated SupaMaggie70Incorporated marked this pull request as draft August 16, 2025 04:01
@SupaMaggie70Incorporated SupaMaggie70Incorporated marked this pull request as ready for review August 16, 2025 20:22
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