Core OpenGL samples and tests written in C++11.
In the source/ directory you will find:
- The
framework/subdir, which contains code shared by all the sample applications. - The
shaders/subdir, which contains the GLSL shaders used by the sample applications. doom3_models.cppis a simple viewer for MD5 models from the DOOM3 game, with support for skeleton animation.poly_triangulation.cppis a sample testing a couple different polygon triangulation algorithms.projected_texture.cppsimulates a spotlight using projected texturing and a "light cookie" texture.world_bsp.cppuses Binary Space Partitioning (BSP) and Portals to cull and render world geometry.- Other third-party dependencies.
This project's source code is released under the MIT License.
