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StackTrace:
Godot Engine v4.1.stable.official.970459615 - https://godotengine.org
OpenGL API 4.1 Metal - 83.1 - Compatibility - Using Device: Apple - Apple M1 Pro
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handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.stable.official (970459615f6b2b4151742ec6d7ef8559f87fd5c5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] 1 libsystem_platform.dylib 0x00000001a798aa24 _sigtramp + 56
[2] Ref<DirAccess> DirAccess::_create_builtin<DirAccessUnix>()
[3] Object::can_translate_messages() const
[4] VariantInitializer<Vector<Color>>::init(Variant*)
[5] Object* ClassDB::creator<ENetConnection>()
[6] Object::get_instance_id() const
[7] JSON::get_data() const
[8] VariantInitializer<Vector<Color>>::init(Variant*)
[9] Object* ClassDB::creator<ENetConnection>()
[10] RendererRD::ParticlesStorage::_create_particles_material_funcs(RendererRD::MaterialStorage::ShaderData*)
[11] MutexLock<MutexImpl<std::__1::mutex>>::MutexLock(MutexImpl<std::__1::mutex> const&)
[12] MutexLock<MutexImpl<std::__1::mutex>>::MutexLock(MutexImpl<std::__1::mutex> const&)
[13] 13 libsystem_pthread.dylib 0x00000001a795bfa8 _pthread_start + 148
--- Debugging process stopped ---
vike2000