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V1.1.1 - Crash on project run for Godot 4.1.0 running on MacOS + ARMΒ #10

@LaffertyDev

Description

@LaffertyDev

StackTrace:

Godot Engine v4.1.stable.official.970459615 - https://godotengine.org
OpenGL API 4.1 Metal - 83.1 - Compatibility - Using Device: Apple - Apple M1 Pro
 
  
  ================================================================
  handle_crash: Program crashed with signal 11
  Engine version: Godot Engine v4.1.stable.official (970459615f6b2b4151742ec6d7ef8559f87fd5c5)
  Dumping the backtrace. Please include this when reporting the bug to the project developer.
  [1] 1   libsystem_platform.dylib            0x00000001a798aa24 _sigtramp + 56
  [2] Ref<DirAccess> DirAccess::_create_builtin<DirAccessUnix>()
  [3] Object::can_translate_messages() const
  [4] VariantInitializer<Vector<Color>>::init(Variant*)
  [5] Object* ClassDB::creator<ENetConnection>()
  [6] Object::get_instance_id() const
  [7] JSON::get_data() const
  [8] VariantInitializer<Vector<Color>>::init(Variant*)
  [9] Object* ClassDB::creator<ENetConnection>()
  [10] RendererRD::ParticlesStorage::_create_particles_material_funcs(RendererRD::MaterialStorage::ShaderData*)
  [11] MutexLock<MutexImpl<std::__1::mutex>>::MutexLock(MutexImpl<std::__1::mutex> const&)
  [12] MutexLock<MutexImpl<std::__1::mutex>>::MutexLock(MutexImpl<std::__1::mutex> const&)
  [13] 13  libsystem_pthread.dylib             0x00000001a795bfa8 _pthread_start + 148
--- Debugging process stopped ---

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