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Fix stack smashing when Godot methods return char32_t, char16_t or wchar_t #421

Fix stack smashing when Godot methods return char32_t, char16_t or wchar_t

Fix stack smashing when Godot methods return char32_t, char16_t or wchar_t #421

Triggered via pull request March 28, 2025 12:49
Status Success
Total duration 1h 29m 53s
Artifacts 8

runner.yml

on: pull_request
πŸ“Š Static Checks  /  Format (clang-format, ruff format, file format)
11s
πŸ“Š Static Checks / Format (clang-format, ruff format, file format)
πŸ› οΈ Continuous Integration  /  πŸ§ Build (Linux, GCC, CMake Ninja)
5m 43s
πŸ› οΈ Continuous Integration / 🐧 Build (Linux, GCC, CMake Ninja)
πŸ› οΈ Continuous Integration  /  πŸ Build (Windows, MSVC, CMake)
8m 44s
πŸ› οΈ Continuous Integration / 🏁 Build (Windows, MSVC, CMake)
Matrix: πŸ› οΈ Continuous Integration / build
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Artifacts

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Name Size Digest
godot-cpp-android-arm64-release
12.8 MB
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godot-cpp-ios-arm64-release
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godot-cpp-linux-glibc2.27-x86_64-double-release
11.2 MB
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godot-cpp-linux-glibc2.27-x86_64-release
11.1 MB
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godot-cpp-linux-mingw-x86_64-release
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godot-cpp-macos-universal-release
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godot-cpp-web-wasm32-release
8.29 MB
sha256:d667a2323b9ae14cdf8cd1545d3dd84989785931fd7888e1f2f5e5233a5a74ba
godot-cpp-windows-msvc2019-x86_64-release
21.4 MB
sha256:15c6eb0d8ab28a59097e43ac5a42ce3e62dd054949ec53505c9e1fd98ed8f736