Fix stack smashing when Godot methods return char32_t
, char16_t
or wchar_t
#421
Workflow file for this run
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name: π GHA | |
on: [push, pull_request, merge_group] | |
concurrency: | |
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-runner | |
cancel-in-progress: true | |
jobs: | |
# First stage: Only static checks, fast and prevent expensive builds from running. | |
static-checks: | |
if: '!vars.DISABLE_GODOT_CI' | |
name: π Static Checks | |
uses: ./.github/workflows/static_checks.yml | |
# Second stage: Run all the builds and some of the tests. | |
ci: | |
name: π οΈ Continuous Integration | |
needs: static-checks | |
uses: ./.github/workflows/ci.yml |