@@ -338,6 +338,42 @@ def options(opts, env):
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opts .Add (BoolVariable ("dev_build" , "Developer build with dev-only debugging code (DEV_ENABLED)" , False ))
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opts .Add (BoolVariable ("verbose" , "Enable verbose output for the compilation" , False ))
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+
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+ # Scons lack a default install prefix, so use CMake's as a default for feature parity
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+ # https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_PREFIX.html
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+ opts .Add (
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+ PathVariable (
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+ "install_prefix_dir" ,
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+ "The directory to install to" ,
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+ "C:/Program Files/godot-cpp" if default_platform == "windows" else "/usr/local" ,
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+ PathVariable .PathAccept ,
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+ )
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+ )
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+ opts .Add (
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+ PathVariable (
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+ "install_lib_dir" ,
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+ "The directory to install the library (relative from the prefix)" ,
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+ "lib" ,
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+ PathVariable .PathAccept ,
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+ )
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+ )
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+ opts .Add (
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+ PathVariable (
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+ "install_include_dir" ,
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+ "The directory to install the headers (relative from the prefix)" ,
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+ "include" ,
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+ PathVariable .PathAccept ,
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+ )
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+ )
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+ opts .Add (
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+ PathVariable (
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+ "install_data_dir" ,
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+ "The directory to install misc files (relative from the prefix)" ,
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+ "share/godot-cpp" ,
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+ PathVariable .PathAccept ,
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+ )
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+ )
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+
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# Add platform options (custom tools can override platforms)
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for pl in sorted (set (platforms + custom_platforms )):
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tool = Tool (pl , toolpath = get_platform_tools_paths (env ))
@@ -526,6 +562,7 @@ def generate(env):
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}
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)
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env .AddMethod (_godot_cpp , "GodotCPP" )
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+ env .AddMethod (_installable , "InstallableGodotCPP" )
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def _godot_cpp (env ):
@@ -571,3 +608,61 @@ def _godot_cpp(env):
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env .AppendUnique (LIBS = [env .File ("bin/%s" % library_name )])
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return library
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+
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+
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+ def _installable (env , library ):
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+ import itertools
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+ import json
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+
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+ install_lib_dir = os .path .join (env ["install_prefix_dir" ], env ["install_lib_dir" ])
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+ install_pkgconfig_dir = os .path .join (install_lib_dir , "pkgconfig" )
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+ install_include_dir = os .path .join (env ["install_prefix_dir" ], env ["install_include_dir" ])
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+ install_data_dir = os .path .join (env ["install_prefix_dir" ], env ["install_data_dir" ])
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+
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+ # Obtain the gdextension version
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+ extension_dir = normalize_path (env .get ("gdextension_dir" , env .Dir ("gdextension" ).abspath ), env )
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+ api_filename = normalize_path (
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+ env .get ("custom_api_file" , env .File (extension_dir + "/extension_api.json" ).abspath ),
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+ env ,
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+ )
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+ with open (api_filename , "r" ) as api_json_file :
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+ api_data = json .load (api_json_file )
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+ version_major = api_data ["header" ]["version_major" ]
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+ version_minor = api_data ["header" ]["version_minor" ]
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+ version_patch = api_data ["header" ]["version_patch" ]
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+ gd_version = f"{ version_major } .{ version_minor } .{ version_patch } "
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+ api_data = None
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+
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+ # Configure and install the pkgconfig file
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+ libname = str (library [0 ])
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+ pkgconfig = env .Substfile (
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+ target = "gen/godot-cpp.pc" ,
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+ source = "cmake/godot-cpp.pc.in" ,
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+ SUBST_DICT = {
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+ "@PROJECT_NAME@" : "godot-cpp" ,
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+ "@CMAKE_INSTALL_LIBDIR@" : install_lib_dir ,
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+ "@CMAKE_INSTALL_INCLUDEDIR@" : install_include_dir ,
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+ "@GODOT_API_VERSION@" : gd_version ,
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+ "@GODOTCPP_OUTPUT_NAME@" : libname ,
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+ },
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+ )
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+ env .Install (install_pkgconfig_dir , pkgconfig )
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+
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+ # Install the headers
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+ headers_from = []
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+ headers_to = []
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+ for dir_from , _ , file_lst in itertools .chain (os .walk ("include/godot_cpp" ), os .walk ("gen/include/godot_cpp" )):
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+ headers_from += [os .path .join (dir_from , filename ) for filename in file_lst ]
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+ dir_to = os .path .join (install_include_dir , dir_from [dir_from .find ("/godot_cpp" ) + 1 :])
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+ headers_to += [os .path .join (dir_to , filename ) for filename in file_lst ]
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+ env .InstallAs (headers_to , headers_from )
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+
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+ # Install the gdextension files
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+ interface_header = os .path .join (extension_dir , "gdextension_interface.h" )
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+ env .Install (install_include_dir , interface_header )
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+ env .Install (install_data_dir , api_filename )
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+
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+ # Install the static library
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+ env .Install (install_lib_dir , library )
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+
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+ env .Alias ("install" , env ["install_prefix_dir" ])
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