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Fix create instance func #1431

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Apr 24, 2024
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1 change: 1 addition & 0 deletions include/godot_cpp/core/class_db.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -203,6 +203,7 @@ class ClassDB {
template <typename T, bool is_abstract>
void ClassDB::_register_class(bool p_virtual, bool p_exposed, bool p_runtime) {
static_assert(TypesAreSame<typename T::self_type, T>::value, "Class not declared properly, please use GDCLASS.");
static_assert(!std::is_abstract_v<T> || is_abstract, "Class is abstract, please use GDREGISTER_ABSTRACT_CLASS.");
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  • if this class is real a no-abstract class, not check, so it can register by GDREGISTER_CLASS GDREGISTER_VIRTUAL_CLASS GDREGISTER_ABSTRACT_CLASS GDREGISTER_INTERNAL_CLASS GDREGISTER_RUNTIME_CLASS etc.. (all register methods)
  • and if this class is real an abstract class, check is_abstract param, make this class must register by GDREGISTER_ABSTRACT_CLASS

instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks;

// Register this class within our plugin
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