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Correctly set instance bindings on reload #1590

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Oct 17, 2024
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13 changes: 4 additions & 9 deletions include/godot_cpp/classes/wrapped.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,10 @@ class Wrapped {
thread_local static const StringName *_constructing_extension_class_name;
thread_local static const GDExtensionInstanceBindingCallbacks *_constructing_class_binding_callbacks;

#ifdef HOT_RELOAD_ENABLED
thread_local static GDExtensionObjectPtr _constructing_recreate_owner;
#endif

template <typename T>
_ALWAYS_INLINE_ static void _set_construct_info() {
_constructing_extension_class_name = T::_get_extension_class_name();
Expand All @@ -71,15 +75,6 @@ class Wrapped {
virtual bool _is_extension_class() const { return false; }
static const StringName *_get_extension_class_name(); // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.

#ifdef HOT_RELOAD_ENABLED
struct RecreateInstance {
GDExtensionClassInstancePtr wrapper;
GDExtensionObjectPtr owner;
RecreateInstance *next;
};
inline static RecreateInstance *recreate_instance = nullptr;
#endif

void _notification(int p_what) {}
bool _set(const StringName &p_name, const Variant &p_property) { return false; }
bool _get(const StringName &p_name, Variant &r_property) const { return false; }
Expand Down
3 changes: 1 addition & 2 deletions include/godot_cpp/core/class_db.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -129,9 +129,8 @@ class ClassDB {
static GDExtensionClassInstancePtr _recreate_instance_func(void *data, GDExtensionObjectPtr obj) {
if constexpr (!std::is_abstract_v<T>) {
#ifdef HOT_RELOAD_ENABLED
Wrapped::_constructing_recreate_owner = obj;
T *new_instance = (T *)memalloc(sizeof(T));
Wrapped::RecreateInstance recreate_data = { new_instance, obj, Wrapped::recreate_instance };
Wrapped::recreate_instance = &recreate_data;
memnew_placement(new_instance, T);
return new_instance;
#else
Expand Down
29 changes: 11 additions & 18 deletions src/classes/wrapped.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,10 @@ namespace godot {
thread_local const StringName *Wrapped::_constructing_extension_class_name = nullptr;
thread_local const GDExtensionInstanceBindingCallbacks *Wrapped::_constructing_class_binding_callbacks = nullptr;

#ifdef HOT_RELOAD_ENABLED
thread_local GDExtensionObjectPtr Wrapped::_constructing_recreate_owner = nullptr;
#endif

const StringName *Wrapped::_get_extension_class_name() {
return nullptr;
}
Expand All @@ -55,25 +59,14 @@ void Wrapped::_postinitialize() {

Wrapped::Wrapped(const StringName p_godot_class) {
#ifdef HOT_RELOAD_ENABLED
if (unlikely(Wrapped::recreate_instance)) {
RecreateInstance *recreate_data = Wrapped::recreate_instance;
RecreateInstance *previous = nullptr;
while (recreate_data) {
if (recreate_data->wrapper == this) {
_owner = recreate_data->owner;
if (previous) {
previous->next = recreate_data->next;
} else {
Wrapped::recreate_instance = recreate_data->next;
}
return;
}
previous = recreate_data;
recreate_data = recreate_data->next;
}
}
if (unlikely(Wrapped::_constructing_recreate_owner)) {
_owner = Wrapped::_constructing_recreate_owner;
Wrapped::_constructing_recreate_owner = nullptr;
} else
#endif
_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
{
_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
}

if (_constructing_extension_class_name) {
godot::internal::gdextension_interface_object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(_constructing_extension_class_name), this);
Expand Down
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