Skip to content

Commit 0935122

Browse files
authored
Merge pull request #10904 from huwpascoe/patch-1
Remove incorrect section about occluder ordering
2 parents 8db2f3e + 58f4c57 commit 0935122

File tree

1 file changed

+0
-14
lines changed

1 file changed

+0
-14
lines changed

tutorials/2d/2d_lights_and_shadows.rst

Lines changed: 0 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -255,20 +255,6 @@ The following properties can be adjusted on 2D lights that have shadows enabled:
255255

256256
Soft shadows with streaking artifacts due to Filter Smooth being too high (PCF5, Filter Smooth 4)
257257

258-
Occluder draw order
259-
~~~~~~~~~~~~~~~~~~~
260-
261-
**LightOccluder2Ds follows the usual 2D drawing order.** This is important for 2D
262-
lighting, as this is how you control whether the occluder should occlude the
263-
sprite itself or not.
264-
265-
If the LightOccluder2D node is a *sibling* of the sprite, the occluder will
266-
occlude the sprite itself if it's placed *below* the sprite in the scene tree.
267-
268-
If the LightOccluder2D node is a *child* of the sprite, the occluder will
269-
occlude the sprite itself if **Show Behind Parent** is disabled on the
270-
LightOccluder2D node (which is the default).
271-
272258
Normal and specular maps
273259
------------------------
274260

0 commit comments

Comments
 (0)