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tutorials/assets_pipeline/importing_audio_samples.rst
@@ -13,6 +13,12 @@ Each format has different advantages:
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- WAV files use raw data or light compression (IMA-ADPCM or QOA). They are
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lightweight to play back on the CPU (hundreds of simultaneous voices in this
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format are fine). The downside is that they take up a lot of disk space.
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+
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+.. note::
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+ Currently, it isn't possible to import compressed WAV files to Godot.
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+ You can still compress imported WAV files using the Import dock.
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- Ogg Vorbis files use a stronger compression that results in much
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smaller file size, but require significantly more processing power to
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play back.
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