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Merge pull request #10637 from akien-mga/gdextension-compatability-typo
GDExtension: Fix typo on `compatibility_minimum` property
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tutorials/scripting/gdextension/gdextension_cpp_example.rst

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@@ -417,7 +417,7 @@ loaded for each platform and the entry function for the module. It is called ``g
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This file contains a ``configuration`` section that controls the entry function of the module.
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You should also set the minimum compatible Godot version with ``compatability_minimum``,
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You should also set the minimum compatible Godot version with ``compatibility_minimum``,
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which prevents older version of Godot from trying to load your extension.
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The ``reloadable`` flag enables automatic reloading of your extension by the editor every time you recompile it,
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without needing to restart the editor. This only works if you compile your extension in debug mode (default).

tutorials/scripting/gdextension/gdextension_docs_system.rst

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@@ -7,7 +7,7 @@ GDExtension documentation system
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Adding documentation for GDExtensions is only possible for Godot 4.3 and later. The support can be integrated into your project
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regardless because the snippet will check if you use the appropriate godot-cpp version.
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If you set the ``compatability_minimum`` to 4.2 and you load a project with the extension through a 4.2 editor, the
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If you set the ``compatibility_minimum`` to 4.2 and you load a project with the extension through a 4.2 editor, the
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documentation page for that class will be empty. The extension itself will still work.
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The GDExtension documentation system works in a similar manner to the built-in engine documentation. It uses a series of

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