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Merge pull request #10735 from Calinou/environment-post-processing-glow-upscale-mode
Document Glow Upscale Mode project setting in Environment and post-processing
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tutorials/3d/environment_and_post_processing.rst

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@@ -646,6 +646,17 @@ There are 2 main use cases for a glow map texture:
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.. image:: img/environment_glow_map.webp
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By default, glow uses a bicubic scaling filter on desktop platforms and a
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bilinear scaling filter on mobile platforms. The bicubic scaling filter results
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in higher quality with a less blocky appearance, but it has a performance cost
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on the GPU which can be significant on integrated graphics.
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The scale mode can be controlled using the
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**Rendering > Environment > Glow > Upscale Mode** project setting.
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This setting is only effective when using the Forward+ or Mobile renderers,
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as Compatibility uses a different glow implementation.
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.. image:: img/environment_and_post_processing_glow_scale_mode.webp
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.. _doc_environment_and_post_processing_using_glow_in_2d:
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Using glow in 2D
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