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Merge pull request #9797 from mhilbrunner/fix-spellcheck
3.x spellchecker fixes
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_tools/codespell-ignore.txt

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@@ -5,3 +5,5 @@ que
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raison
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uint
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subtile
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implementors
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thirdparty

tutorials/rendering/jitter_stutter.rst

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@@ -155,7 +155,7 @@ default ``60``, or set ``Engine.physics_fps`` at run-time in a
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script. Values that are a multiple of the monitor refresh rate (typically
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``60``) work best when physics interpolation is disabled, as they will avoid
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jitter. This means values such as ``120``, ``180`` and ``240`` are good starting
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points. As a bonus, higher physics FPSes make tunneling and physics unstability
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points. As a bonus, higher physics FPSes make tunneling and physics instability
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issues less likely to occur.
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The downside of increasing physics FPS is that CPU usage will increase, which

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