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area:manualIssues and PRs related to the Manual/Tutorials section of the documentationIssues and PRs related to the Manual/Tutorials section of the documentationbug
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I think I've found a little error in gdnative-cpp-example.rst. When showing how to create a new property without getter and setter, its visibility is set to private
... private: float time_passed; float amplitude; ...
but this prevent the Godot interface from accessing the variable itself (which then is not visible in the inspector).
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area:manualIssues and PRs related to the Manual/Tutorials section of the documentationIssues and PRs related to the Manual/Tutorials section of the documentationbug