From 7a67383dad60f85b723490b548e41b8367c41cf7 Mon Sep 17 00:00:00 2001 From: tom-jk <64640811+tom-jk@users.noreply.github.com> Date: Fri, 6 Jun 2025 18:07:26 +0100 Subject: [PATCH] Change "clips" to "slices" As I understand it, slices were once called clips; they became slices but the name wasn't updated in the docs. --- .../importing_3d_scenes/import_configuration.rst | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.rst b/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.rst index 7e4b03ebc5f..badfca62a2e 100644 --- a/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.rst +++ b/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.rst @@ -507,13 +507,13 @@ When animations are imported, an optimizer is run, which reduces the size of the animation considerably. In general, this should always be turned on unless you suspect that an animation might be broken due to it being enabled. -Clips -~~~~~ +Slices +~~~~~~ -It is possible to specify multiple animations from a single timeline as clips. +It is possible to specify multiple animations from a single timeline as slices. For this to work, the model must have only one animation that is named -``default``. To create clips, change the clip amount to something greater than -zero. You can then name a clip, specify which frames it starts and stops on, and +``default``. To create slices, change the slice amount to something greater than +zero. You can then name a slice, specify which frames it starts and stops on, and choose whether the animation loops or not. Scene inheritance