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2 changes: 2 additions & 0 deletions _tools/codespell-ignore.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,3 +5,5 @@ que
raison
uint
subtile
implementors
thirdparty
2 changes: 1 addition & 1 deletion tutorials/rendering/jitter_stutter.rst
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Expand Up @@ -155,7 +155,7 @@ default ``60``, or set ``Engine.physics_fps`` at run-time in a
script. Values that are a multiple of the monitor refresh rate (typically
``60``) work best when physics interpolation is disabled, as they will avoid
jitter. This means values such as ``120``, ``180`` and ``240`` are good starting
points. As a bonus, higher physics FPSes make tunneling and physics unstability
points. As a bonus, higher physics FPSes make tunneling and physics instability
issues less likely to occur.

The downside of increasing physics FPS is that CPU usage will increase, which
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