Should it be possible to disable inheritance of each transformation component individually? #12163
problemshed
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I'm not creating an issue for this because I don't understand enough about how the system works to pass judgment on it, tbh.
I can think of many situations where I'd want a node to move with its parent but not scale or rotate with it. I'm aware that remote transform nodes are a thing, but it's not always suitable (or legible at a glance) to have transform nodes scattered everywhere while your conceptual children are just floating away somewhere in the tree. Looks too much like animation rigging for my comfort. (I don't animate.)
In Unreal, you can set each transform component of an actor to Relative, meaning it'll follow its parent normally, or World, which means it'll stay the same unless you change it for this specific actor. I miss this functionality a lot in Godot.
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