AnimationPlayer is lacking a method to play from frame x to frame y #4294
AndHalfAFish
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Engine Core
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AnimationPlayer does not think in terms of "frames" – it sees time as a continuous value in seconds. Therefore, this can already be achieved with a Timer node or with a custom counter variable in |
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Yes, I've noticed that the animationplayer doesn't behave in the way I expect it to behave (from experience with other players). I know there are workarouonds, but it isn't convenient if you have to do these things many times in a project. |
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The animationplayer has many methods, but the one I really miss is the one that lets me play part of an animation.
I know there are ways around, but I imagine a method like this could be convenient for many Godot users :
void play(name: String, from_frame: int, to_frame: int)
void play(name: String, from_frame: int, number_of_frames: int)
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