From 2004f51298670092732e1a2932f23ba8fde70ffb Mon Sep 17 00:00:00 2001 From: Logan McNaughton <848146+loganmc10@users.noreply.github.com> Date: Fri, 27 Jun 2025 19:03:35 +0200 Subject: [PATCH] log clientSHA on game close --- internal/gameServer/server.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/internal/gameServer/server.go b/internal/gameServer/server.go index 31f55cf..b63af45 100644 --- a/internal/gameServer/server.go +++ b/internal/gameServer/server.go @@ -157,7 +157,7 @@ func (g *GameServer) ManagePlayers() { g.GameDataMutex.Unlock() if !playersActive { - g.Logger.Info("no more players, closing room", "numPlayers", g.NumberOfPlayers, "playTime", time.Since(g.StartTime).String()) + g.Logger.Info("no more players, closing room", "numPlayers", g.NumberOfPlayers, "clientSHA", g.ClientSha, "playTime", time.Since(g.StartTime).String()) g.CloseServers() g.Running = false return