Hello,
First of all, thank you for this package.
Is there a reason why the "Use Geometry" is either "Render Meshes" or "Physics Colliders" but not both?
We have a map where a lot of sprites don't have colliders but we also use colliders to define a pathway for the characters (we're not using tilemaps).
I modified the code to remove the if/else statement on the type and the resulting NavMesh seems to make sense
|
if (builder.CollectGeometry == NavMeshCollectGeometry.PhysicsColliders) |
I searched in other issues and did not find any discussion about that. Is there a reason why this would not work or would not be recommended?
Hello,
First of all, thank you for this package.
Is there a reason why the "Use Geometry" is either "Render Meshes" or "Physics Colliders" but not both?
We have a map where a lot of sprites don't have colliders but we also use colliders to define a pathway for the characters (we're not using tilemaps).
I modified the code to remove the if/else statement on the type and the resulting NavMesh seems to make sense
NavMeshPlus/NavMeshComponents/Scripts/NavMeshBuilder2d.cs
Line 191 in ef1e438
I searched in other issues and did not find any discussion about that. Is there a reason why this would not work or would not be recommended?