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Hi, I'm using the svg image upload:
const tileTexture = Texture.from(MATCH3_ICONS_URL[props.texture], {
scaleMode: SCALE_MODES.LINEAR,
resourceOptions: {
autoLoad: true,
crossOrigin: 'anonymous',
}
});
<sprite
:texture="tileTexture"
:scale="0.2"
:x="x"
:y="y"
:anchor="0.5"
On a computer, the quality is fine, even if you look in devtools and apply the resolution for mobile devices.
But, with real iOS/Android the resolution is very poor and soapy at textures.
Could you please solve this problem?
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