Skip to content

in Postprocess mode, the GPU crashes steadily #33

Open
@SnowWindSaveYou

Description

@SnowWindSaveYou

cq0rJKRSkO

After examining the issue, it turns out that the main cause is the failure to bind the new buffer to the clearStartOffsetBufferKernel after reallocating the buffer due to a change in screen size.

This issue can be simply resolved by binding the buffer before dispatching the kernel:

            //reset StartOffsetBuffer to zeros
            oitComputeUtils.SetInt("screenWidth", screenWidth);
            oitComputeUtils.SetBuffer(clearStartOffsetBufferKernel, startOffsetBufferId, startOffsetBuffer);
            oitComputeUtils.Dispatch(clearStartOffsetBufferKernel, dispatchGroupSizeX, dispatchGroupSizeY, 1);

And, when I investigated this issue, I also discovered that the Screen.width value retrieved here changes frequently, because this variable refers to the current window , which could be the preview window, the editor window, and the game window.
It might be a better approach to bind an independent buffer for each camera?

Additionally, switching windows can causes the OIT effect to disappear, and I have not yet found the reason for this.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions