When I was trying to apply **Depth of Field** post-process effect, I found that some sorting problems appear. Using URP 12.1 (Unity 2021.2.0f1):  Then I opened the **Shell sample scene** to check if it is because of my wrong settings. In the Frame Debugger, all the meshes using Shell Shader cannot be written into the Depth (Texture?). Using URP 12.1 (Unity 2021.2.0f1):   I also tested the Depth in **Unity 2020.3.23f1** and **Depth of Field** works as expected. ( Using the sample project on Github ) <img width="548" alt="image" src="https://user-images.githubusercontent.com/62869447/144474967-c66cc26c-7bb3-4657-9e7b-205136ec65ff.png"> <img width="362" alt="image" src="https://user-images.githubusercontent.com/62869447/144475184-d07dafab-3293-4b84-936c-db6f678f9374.png"> I've searched the Unity Forum but found nothing helpful. Is this caused by something changed in the new URP? ( just like the main light shadow )