This script builds Aseprite for the latest Apple Silicon Macs. A minimum of macOS 11 (Big Sur) is required to run the script.
Aseprite is a powerful tool for creating pixel art and animations, and as a hobby, I've been doing pixel art for quite a while. However, building it on my MacBook was a challenging process. Thus, I've made this script which aims to simplify the build process by automating all of the steps, requiring little to no manual input.
Note
The script has been successfully tested with macOS Tahoe 26.
If you want to install the dependencies, use this Homebrew command:
brew install libyaml cmake ninja git- Clone the repository:
# Clone using git.
git clone https://github.com/hitblast/aseprite-build-apple.git- Run the script:
# Change directory to the script.
cd aseprite-build-apple
# Make the script executable.
chmod +x build.sh
# Run the script.
./build.sh- The script removes
sccachefrom theCCandCXXenvironment variables if the user's environment is using it as the primary linker for C/C++ compilations, since Aseprite's source code does not behave well with it.
This repo is under Apache License (Version 2.0).