@@ -190,32 +190,33 @@ docker compose -f docker-compose.release.yml up --build
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## Feature Status
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- | Feature | Status | Notes |
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- | ------------------------------| ---------------| -------------------------------------|
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- | ** Core Game Mechanics** |
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- | Block Breaking/Placing | β
Implemented | Including physics simulation |
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- | Entity Collisions | β
Implemented | Both entity-entity and block-entity |
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- | Lighting Engine | β
Implemented | Dynamic lighting updates |
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- | World Borders | β
Implemented | Configurable boundaries |
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- | Block Edit API | β
Implemented | WorldEdit-like functionality |
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- | PvP Combat | β
Implemented | Custom combat mechanics |
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- | Inventory System | β
Implemented | Full item management |
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- | Raycasting | π§ Planned | Required for ranged combat/arrows |
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- | ** Player Experience** |
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- | Particle Effects | β
Implemented | Full particle support |
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- | Chat System | β
Implemented | Global and proximity chat |
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- | Commands | β
Implemented | Custom command framework |
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- | Proximity Voice | β
Implemented | Using Simple Voice Chat |
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- | ** Technical Infrastructure** |
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- | Multi-threading | β
Implemented | Vertical scaling |
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- | Proxy Layer | β
Implemented | Horizontal scaling with Velocity |
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- | Performance Tracing | β
Implemented | Using Tracy profiler |
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- | Basic Anti-Cheat | β
Implemented | Core anti-cheat functionality |
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- | Moderator Tools | π§ Planned | Admin controls and monitoring |
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+ | Feature | Status | Notes |
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+ | ------------------------------| -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| --------------------------------------------------------------------------------------------------------------|
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+ | ** Technical Infrastructure** | | |
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+ | π§΅ Multi-threading | β
Implemented | Vertical scaling |
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+ | π Proxy Layer | β
Implemented | Horizontal scaling |
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+ | π Performance Tracing | β
Implemented | Using Tracy profiler |
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+ | π‘οΈ Basic Anti-Cheat | β
Implemented | Core anti-cheat functionality |
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+ | π§ Moderator Tools | π§ WIP [ #425 ] ( https://github.com/andrewgazelka/hyperion/issues/425 ) , [ @Kumpelinus ] ( https://github.com/Kumpelinus ) | Admin controls and monitoring |
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+ | π Plugin API | β
Implemented | Extensible plugin system; see [ ` events/tag ` ] ( https://github.com/andrewgazelka/hyperion/tree/main/events/tag ) |
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+ | ** Core Game Mechanics** | | |
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+ | π§± Block Breaking/Placing | β
Implemented | Including physics simulation |
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+ | π« Entity Collisions | β
Implemented | Both entity-entity and block-entity |
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+ | π‘ Lighting Engine | β
Implemented | Dynamic lighting updates |
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+ | π World Borders | β
Implemented | Configurable boundaries |
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+ | π οΈ Block Edit API | β
Implemented | WorldEdit-like functionality |
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+ | βοΈ PvP Combat | β
Implemented | Custom combat mechanics |
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+ | π Inventory System | β
Implemented | Full item management |
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+ | π― Raycasting | π§ WIP [ #580 ] ( https://github.com/andrewgazelka/hyperion/issues/580 ) [ #584 ] ( https://github.com/andrewgazelka/hyperion/issues/584 ) [ #598 ] ( https://github.com/andrewgazelka/hyperion/issues/598 ) | Required for ranged combat/arrows |
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+ | ** Player Experience** | | |
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+ | β¨ Particle Effects | β
Implemented | Full particle support |
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+ | π¬ Chat System | β
Implemented | Global and proximity chat |
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+ | β¨οΈ Commands | β
Implemented | Custom command framework |
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+ | π€ Proximity Voice | β
Implemented | Using Simple Voice Chat |
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Legend:
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- β
Implemented
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- - π§ Planned
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+ - π§ WIP/ Planned
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- β Not Planned
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** Note:** This feature list represents core functionality. Hyperion is designed to be modular meaning you can implement
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