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Description
Setup
Steam Play: None, native Linux. Steam Linux Runtime 1.0 (scout) is automatically selected.
SteamVR: Latest runtime, recently configured for this test in Standing/Seated Mode
Headset: Valve Index
Controllers: Valve Index Knuckles
Lighthouse: Index Base Stations
Method
- Log into KDE Arch Linux Session
- Open Steam
- Unplug and replug headset
- Validate the files from options
- Disable Steam Overlay
- Initialise SteamVR
- Open VR options, go to OpenXR, and click 'Set SteamVR as OpenXR Runtime'.
- Open with 'uri-vr-monitor'
- On the desktop, hit PLAY on the Open Brush library page.
Result
OpenBrush opens on desktop, failing to detect a VR headset.
The SteamVR overlay on desktop also still says 'SteamVR Home'.
Expected
OpenBrush opens on the HMD.
System Specs
Tested on KDE.
OS: Arch Linux x86_64
Kernel: 6.15.6-arch1-1
Uptime: 4 hours, 58 mins
Packages: 2728 (pacman), 38 (flatpak)
Shell: fish 4.0.2
Resolution: 1920x1080
DE: Plasma 6.4.2
WM: kwin
Theme: [Plasma], Breeze-Dark [GTK2], Breeze [GTK3]
Icons: oxygen [Plasma], breeze-dark [GTK2/3]
Terminal: konsole
CPU: Intel i7-10700K (16) @ 5.100GHz
GPU: AMD ATI Radeon RX 7700 XT / 7800 XT
Memory: 4181MiB / 15906MiB
Afterwards, I also tested on Hyprland.
...
DE: Hyprland
WM: sway
Theme: Breeze-Dark [GTK2], Breeze [GTK3]
Icons: breeze-dark [GTK2/3]
Terminal: foot
CPU: Intel i7-10700K (16) @ 5.100GHz
GPU: AMD ATI Radeon RX 7700 XT / 7800 XT
Memory: 3523MiB / 15906MiB
Player Log
Mono path[0] = '/home/jazztache/.local/share/Steam/steamapps/common/Open Brush/OpenBrush_Data/Managed'
Mono config path = '/home/jazztache/.local/share/Steam/steamapps/common/Open Brush/OpenBrush_Data/MonoBleedingEdge/etc'
Preloaded 'libUsdCs.so'
Preloaded 'lib_burst_generated.so'
Preloaded 'libdraco_unity.so'
Preloaded 'libktx_unity.so'
Preloaded 'libnanosockets.so'
Preloaded 'libopus_egpv.so'
Display 0 'DP-1 32"': 1920x1080 (primary device).
Display 1 'DP-2 27"': 1920x1080 (secondary device).
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Desktop is 1920 x 1080 @ 75 Hz
Initialize engine version: 2022.3.34f1 (4886f5360533)
[Subsystems] Discovering subsystems at path /home/jazztache/.local/share/Steam/steamapps/common/Open Brush/OpenBrush_Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
GfxDevice: creating device client; threaded=1; jobified=0
Renderer: AMD Radeon RX 7700 XT (radeonsi, navi32, LLVM 20.1.7, DRM 3.63, 6.15.6-arch1-1)
Vendor: AMD
Version: 4.6 (Core Profile) Mesa 25.1.5-arch1.1
GLES: 0
GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_cla
mp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_A
RB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_obj
ect GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_image_storage_compression GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_E
XT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_c
onditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 197256672
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.069 seconds
- Finished resetting the current domain, in 0.002 seconds
Default vsync count 0
requesting resize 1024 x 768
requesting fullscreen 1024 x 768 at 0/1 Hz
Setting up downscaled viewport at 1024 x 768
Desktop is 1920 x 1080 @ 75 Hz
Disable old input system
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 0.688484 ms
The referenced script on this Behaviour (Game Object 'ControllerVisual') is missing!
The referenced script on this Behaviour (Game Object 'Controller (brush)') is missing!
The referenced script on this Behaviour (Game Object 'Controller (brush)') is missing!
The referenced script on this Behaviour (Game Object 'Controller (wand)') is missing!
The referenced script on this Behaviour (Game Object 'Controller (wand)') is missing!
The referenced script on this Behaviour (Game Object 'Controller (brush)') is missing!
The referenced script on this Behaviour (Game Object 'GvrControlsBasil') is missing!
The referenced script on this Behaviour (Game Object 'Controller (wand)') is missing!
Unloading 6 Unused Serialized files (Serialized files now loaded: 19)
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 3.319749 ms
[OB] Open Brush 2.10.0
[OB] SdkMode: UnityXR.
Host id not implemented for Linux
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Controller console: Open Brush 2.10.0
There can be only one active Event System.
Registering plugins: /home/jazztache/.local/share/Steam/steamapps/common/Open Brush/OpenBrush_Data/Plugins/share/
RenderODS: False, numFrames: 0
App State <- LoadingBrushesAndLighting
Controller console: [PhotonManager] Runner Initialized
Controller console: PhotonManager Loaded
Controller console: [PhotonVoiceManager] Succesfully initialized
Controller console: PhotonVoiceManager Loaded
WebSocket server is listening for incoming connections.
Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 67091.
Total: 37.306015 ms (FindLiveObjects: 4.289391 ms CreateObjectMapping: 3.904660 ms MarkObjects: 28.665813 ms DeleteObjects: 0.445587 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
Controller console: [PhotonManager] Disconnected successfully
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 67085.
Total: 36.019858 ms (FindLiveObjects: 4.712450 ms CreateObjectMapping: 3.529191 ms MarkObjects: 27.676736 ms DeleteObjects: 0.100916 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 67085.
Total: 30.092461 ms (FindLiveObjects: 3.254175 ms CreateObjectMapping: 2.847863 ms MarkObjects: 23.912552 ms DeleteObjects: 0.077060 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 67085.
Total: 27.525746 ms (FindLiveObjects: 3.234301 ms CreateObjectMapping: 2.710520 ms MarkObjects: 21.483042 ms DeleteObjects: 0.097438 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 67085.
Total: 30.741771 ms (FindLiveObjects: 4.037353 ms CreateObjectMapping: 2.810126 ms MarkObjects: 23.823928 ms DeleteObjects: 0.069864 ms)
App State <- Standard
Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
Unloading 393 unused Assets to reduce memory usage. Loaded Objects now: 68044.
Total: 31.364235 ms (FindLiveObjects: 4.160447 ms CreateObjectMapping: 3.496495 ms MarkObjects: 23.401364 ms DeleteObjects: 0.305450 ms)
Setenv: Unload 1
Setenv: Unload 2
Unloading 1 Unused Serialized files (Serialized files now loaded: 19)
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 68094.
Total: 39.400115 ms (FindLiveObjects: 3.932321 ms CreateObjectMapping: 3.520909 ms MarkObjects: 31.709634 ms DeleteObjects: 0.236650 ms)
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [2.0 KB-4.0 KB]: 6 frames, [4.0 KB-8.0 KB]: 2565 frames, [8.0 KB-16.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 459 frames, [256.0 KB-0.5 MB]: 2 frames, [4.0 MB-8.0 MB]: 8 frames
Initial Block Size 4.0 MB
Current Block Size 8.0 MB
Peak Allocated Bytes 8.0 MB
Overflow Count 22
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 10.7 KB
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 0.5 MB
Peak Allocated Bytes 473.5 KB
Overflow Count 165
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 1.2 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 34.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 34.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 56.2 KB
Overflow Count 1
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 35.4 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 14.9 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 36.0 KB
Peak Allocated Bytes 32.0 KB
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 29655
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 41 Subsections = 41984 buckets. Failed count: 18864
32B: 26 Subsections = 13312 buckets. Failed count: 33381
48B: 24 Subsections = 8192 buckets. Failed count: 96050
64B: 56 Subsections = 14336 buckets. Failed count: 182218
80B: 36 Subsections = 7372 buckets. Failed count: 12606
96B: 32 Subsections = 5461 buckets. Failed count: 42329
112B: 28 Subsections = 4096 buckets. Failed count: 22601
128B: 13 Subsections = 1664 buckets. Failed count: 46501
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 8 frames, [32.0 MB-64.0 MB]: 3033 frames, [64.0 MB-128.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 5
Peak Allocated memory 100.0 MB
Peak Large allocation bytes 26.4 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 3041 frames, [32.0 MB-64.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 3
Peak Allocated memory 34.3 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 2
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 106
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 41 Subsections = 41984 buckets. Failed count: 18864
32B: 26 Subsections = 13312 buckets. Failed count: 33381
48B: 24 Subsections = 8192 buckets. Failed count: 96050
64B: 56 Subsections = 14336 buckets. Failed count: 182218
80B: 36 Subsections = 7372 buckets. Failed count: 12606
96B: 32 Subsections = 5461 buckets. Failed count: 42329
112B: 28 Subsections = 4096 buckets. Failed count: 22601
128B: 13 Subsections = 1664 buckets. Failed count: 46501
[ALLOC_GFX_MAIN]
Peak usage frame count: [128.0 KB-256.0 KB]: 8 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 79 frames, [4.0 MB-8.0 MB]: 2954 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 5.5 MB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [64.0 MB-128.0 MB]: 3042 frames
Requested Block Size 16.0 MB
Peak Block count 7
Peak Allocated memory 99.9 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 74
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 41 Subsections = 41984 buckets. Failed count: 18864
32B: 26 Subsections = 13312 buckets. Failed count: 33381
48B: 24 Subsections = 8192 buckets. Failed count: 96050
64B: 56 Subsections = 14336 buckets. Failed count: 182218
80B: 36 Subsections = 7372 buckets. Failed count: 12606
96B: 32 Subsections = 5461 buckets. Failed count: 42329
112B: 28 Subsections = 4096 buckets. Failed count: 22601
128B: 13 Subsections = 1664 buckets. Failed count: 46501
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [256.0 MB-0.50 GB]: 3042 frames
Requested Block Size 4.0 MB
Peak Block count 97
Peak Allocated memory 507.5 MB
Peak Large allocation bytes 258.2 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [256.0 MB-0.50 GB]: 3041 frames, [0.50 GB-1.00 GB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 92
Peak Allocated memory 0.53 GB
Peak Large allocation bytes 186.8 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 41 Subsections = 41984 buckets. Failed count: 18864
32B: 26 Subsections = 13312 buckets. Failed count: 33381
48B: 24 Subsections = 8192 buckets. Failed count: 96050
64B: 56 Subsections = 14336 buckets. Failed count: 182218
80B: 36 Subsections = 7372 buckets. Failed count: 12606
96B: 32 Subsections = 5461 buckets. Failed count: 42329
112B: 28 Subsections = 4096 buckets. Failed count: 22601
128B: 13 Subsections = 1664 buckets. Failed count: 46501
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [8.0 KB-16.0 KB]: 9 frames, [16.0 KB-32.0 KB]: 3033 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 26.7 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [128.0 KB-256.0 KB]: 3042 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 225.4 KB
Peak Large allocation bytes 0 B
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