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.gitignore

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bin/
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obj/
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.vs/

Program.cs

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namespace tagify
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{
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internal static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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Application.Run(new mainWindow());
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}
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}
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}

Properties/Resources.Designer.cs

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Properties/Resources.resx

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="searching" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\searching.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>

README.md

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Resources/File Icons/3ds.png

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Resources/File Icons/aac.png

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Resources/File Icons/avi.png

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Resources/File Icons/bmp.png

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Resources/File Icons/cad.png

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Resources/File Icons/cdr.png

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Resources/File Icons/css.png

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Resources/File Icons/dat.png

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Resources/File Icons/dll.png

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Resources/File Icons/dmg.png

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Resources/File Icons/doc.png

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Resources/File Icons/eps.png

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Resources/File Icons/file.png

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Resources/File Icons/fla.png

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Resources/File Icons/flv.png

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Resources/File Icons/folder.png

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Resources/File Icons/gif.png

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Resources/File Icons/hard-drive.png

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Resources/File Icons/html.png

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Resources/File Icons/indd.png

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Resources/File Icons/iso.png

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Resources/File Icons/jpg.png

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Resources/File Icons/js.png

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Resources/File Icons/midi.png

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Resources/File Icons/mov.png

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Resources/File Icons/mp3.png

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Resources/File Icons/mp4.png

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Resources/File Icons/mpg.png

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Resources/File Icons/pdf.png

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Resources/File Icons/php.png

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Resources/File Icons/png.png

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Resources/File Icons/ppt.png

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Resources/File Icons/ps.png

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Resources/File Icons/psd.png

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Resources/File Icons/raw.png

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Resources/File Icons/sql.png

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Resources/File Icons/svg.png

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Resources/File Icons/tif.png

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Resources/File Icons/txt.png

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Resources/File Icons/wmv.png

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Resources/File Icons/xls.png

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Resources/File Icons/xml.png

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Resources/File Icons/zip.png

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Resources/Tag Selector Icons/add.png

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Resources/Tag Selector Icons/done.png

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Resources/UI Buttons/back.png

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Resources/UI Buttons/cancel.png

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Resources/UI Buttons/delete.png

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Resources/UI Buttons/edit.png

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Resources/UI Buttons/enter.png

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Resources/UI Buttons/home.png

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Resources/UI Buttons/reload.png

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Resources/UI Buttons/search.png

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Resources/UI Buttons/sort_items.png

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Resources/icon.ico

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Resources/searching.gif

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Utility/databaseHandler.cs

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using System.ComponentModel;
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using System.Data.SQLite;
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using System.Diagnostics;
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using System.IO;
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namespace tagify
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{
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internal class databaseHandler : mainWindow
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{
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internal static void connectDatabase()
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{
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sqlConnection = new SQLiteConnection("Data Source=" + connectionURL + "\\database.db");
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string folderLocation = connectionURL;
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connectionURL += "\\database.db";
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if (!File.Exists(connectionURL))
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{
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if (!Directory.Exists(folderLocation))
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Directory.CreateDirectory(folderLocation);
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File.Create(connectionURL);
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}
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Interactor.databaseConnector.RunWorkerAsync();
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}
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internal static void tryConnection(object sender, DoWorkEventArgs e)
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{
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int retries = 0;
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BackgroundWorker worker = sender as BackgroundWorker;
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while (true)
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{
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if (worker.CancellationPending)
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{
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e.Cancel = true;
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break;
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}
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Debug.WriteLine("Connecting to database....");
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try
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{
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sqlConnection.Open();
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}
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catch (Exception ex)
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{
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++retries;
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if (retries == 5)
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{
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worker.CancelAsync();
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continue;
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}
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Thread.Sleep(1000);
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continue;
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}
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break;
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}
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}
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internal static void connectionSuccess(object sender, RunWorkerCompletedEventArgs e)
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{
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if (e.Cancelled)
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{
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Debug.WriteLine("connection failed");
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Interactor.notification.ShowBalloonTip(15000, "Database Error", "Couldn't connect to Database. Some features might not work as expected. Please try restarting the application.", ToolTipIcon.Error);
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// handle situation here
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}
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else
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{
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try
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{
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string command = "CREATE TABLE IF NOT EXISTS TAGLIST (name TEXT NOT NULL UNIQUE, PRIMARY KEY(name));";
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sql = new SQLiteCommand(command, sqlConnection);
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sql.ExecuteNonQuery();
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sqlConnection.Close();
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}
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catch(Exception ex)
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{
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Debug.WriteLine("connection failed");
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Interactor.notification.ShowBalloonTip(15000, "Database Error", "Couldn't connect to Database. Some features might not work as expected. Please try restarting the application.", ToolTipIcon.Error);
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return;
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}
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Debug.WriteLine("database connected");
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}
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}
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}
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}

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