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Implement dynamic limits #2

@aglitchman

Description

@aglitchman

Is your feature request related to a problem? Please describe.
It would be great if the component checked for exceeding limits, printed an error, increased the limit itself, expanded memory, moved/copied old or new data there, and the game continued to work as if nothing had happened.

Describe the solution you'd like
defold/defold#10756 (comment)

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