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Looks like it's a material (M_ElectricWall
), or a shader or something
So while our code does replace the sprites, this doesn't affect this material.
Perhaps we need to target the M_ElectricWall
material, then update its mainTexture
(aka _MainTex
)?
https://docs.unity3d.com/2019.4/Documentation/ScriptReference/Material.html
https://docs.unity3d.com/2019.4/Documentation/ScriptReference/Material-mainTexture.html
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