Refactor: DirectionalLightShadowRenderer reduce object allocations #2513
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR refactors the
DirectionalLightShadowRenderer
class to improve code clarity, efficiency, and shadow rendering quality:splits
,splitsArray
, and reusable vectors.final
for reusable arrays and temporary vectors to reduce allocations.tempVec
reusable vector.These changes do not modify functionality but make the codebase easier to maintain and extend, while also promoting efficient memory usage and clearer intent in shadow rendering logic.