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[Feature Request] Cargo subtypes for mail and passengers #322

@209CATrus

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@209CATrus

Well, in real life (especially in 21st century) mail is not just small bundles. It might be something bigger. Towns have light industry areas, and such areas often order cargo mail. Industry in that case is not big enough for dedicated supply route, yet is still industry and needs heavy haul from time to time (usually containers). Small businesses is a good example.
After playing ETS 2 i thought it'll be cool to have non-player commercial warehouses to allow intercity cargo flow, but that might be out of simutrans scope.

While it might be not related to simutrans right now, but such stratification might be also useful for passengers. Soldiers moving between military bases or prisoners between prison, for example.

So my point is that non-industrial buildings should sometimes generate/accept cargo, and game shouldn't be always related to big industry.

Hope i got my suggestion clear. I know that development is focused on other things, so no pressure

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