Support custom streams with file name info#734
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simonferquel wants to merge 1 commit intojbevain:masterfrom
Open
Support custom streams with file name info#734simonferquel wants to merge 1 commit intojbevain:masterfrom
simonferquel wants to merge 1 commit intojbevain:masterfrom
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Many operations involved in rewriting debug symbols assume the rewritten assembly base stream is a FileStream to get file name information. This may not always be the case. To cover this, this changes the way file name is resolved so that a custom stream implementing `IHaveAFileName` can be understood by Cecil. Signed-off-by: Simon Ferquel <simon.ferquel@unity3d.com>
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To add to this: This callsite in particular will write out an empty PDB path unless you write out to a file. This is undesirable in scenarios where you modify the assembly in memory and write to a |
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Hey folks; Yeah I know that part is horrible. Thanks for starting this discussion. I might not take this PR as is, but I'll think about how I want to fix this and get back to this PR. Thanks again. |
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Many operations involved in rewriting debug symbols assume the rewritten
assembly base stream is a FileStream to get file name information. This
may not always be the case.
To cover this, this changes the way file name is resolved so that a
custom stream implementing
IHaveAFileNamecan be understood by Cecil.Signed-off-by: Simon Ferquel simon.ferquel@unity3d.com