- 
                Notifications
    You must be signed in to change notification settings 
- Fork 37
Home
        Jed Smith edited this page Jan 1, 2022 
        ·
        5 revisions
      
    On this wiki you will find a collection of tool documentation and nerdy ramblings about display transforms and tertiary subjects. I think explaining is important. I'll do my best to simplify and distill things down as much as possible, but I will assume some foundational knowledge of digital color topics.
- 
An Introduction
 High-level introduction to what this project is all about.
- 
OpenDRT Quick-Start
 How to install OpenDRT in Nuke and Resolve, and some description of the parameters.
- stay tuned...
- 
Image States
 How an image gets from a scene to your display.
- 
Gamut Volume
 Dimensionality of a gamut volume.
- 
RGB Tonemap
 All about per-channel display transforms. How they work and what effects they have on the look and behavior of images.
- 
Tonescale
 How to compress scene-referred intensity down into the more limited display-referred output range. Using a norm to preserve color.
- 
Chroma  (in progress)
 Compressing chroma in order to preserve tonality and get the most out of our limited display device.
- 
Whitepoint  (in progress)
 Technical whitepoint vs. creative whitepoint. filmlight link, chromaticity of peak, could be anything
- 
High Dynamic Range  (in progress)
 What is HDR and how does the render transform change for these types of displays?
- 
Footage
 A collection of sources for scene-linear source footage.