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Welcome to Rezonator! In our wiki we will post goals, plans, specifications, ideas, feedback, and so on for the development of Rezonator.
Rezonator is a project to explore the dynamics of human engagement. We try to capture the flux and richness of lively human interaction in conversation, and to make the process interesting and even fun, for players and researchers alike. This is an open-source project, offered under the MIT License.
Rezonator is both a game platform and a research tool. Unifying factors that link Rezonator's gaming and research functions include:
- built on the fundamental principles of dialogic resonance (DuBois 2014, Towards a Dialogic Syntax)
- sensitivity to dynamic aspects of language in conversational interaction
- attention to details of linguistic form and meaning
- focus on intuitive visualization of language in use
- commitment to an insightful user experience
As a research tool, it is designed for:
- discourse analysis
- anaphora/coreference
- linguistic analysis
- concordance search
- resonance analytics
- data analytics
As a game design platform, the focus is on creating Games With a Purpose (GWAP), with appealing game play and clear visualization. An example of a game built with Rezonator is:
- RezTet (currently under development)
At the same time, Rezonator games capture lots of interesting information about user choices and actions, offering rich support for intuitive experimental design and crowd-sourced data analytics.
To learn more about Rezonator, click on a topic in the sidebar, for information on:
- development plans
- Rezonator features
- corpus data available
- languages available
- Rezonator Analytics
- games
- opportunities to contribute to the Rezonator community
--John W. DuBois