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Description
It looks like messages are passed from Flutter to Unity for the rotation example so I'm assuming that rotation speed is visible in the Unity inspector and I can pass messages from Flutter to Unity to adjust other parameters visible in the inspector by making them public or using [SerializeField] in Unity code.
I couldn't find the documentation about what is possible. For example, can I have a dpad in Flutter and have that used as a controller in which case, is there a code example of this usage?