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Is it possible to pre-compile the unitylibrary for android/ios to later run with Codemagic #936

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@emileswain

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@emileswain

This article shows how codemagic can be used to compile Unity as a library projects in the cloud.

I'd like to save my build minutes so i'm wondering if there is a way to pre-build the unityLibrary packages that Unity generates into something smaller?

As it stands, the android/unitylibrary and ios/unitylibrary folders are both GB's in size, making it impractical to check them in. And whilsts the Unity project is only 200MB itself, I feel that getting code magic to compile Unity is going to be a big hassel, (also I believe you need a pro license?).

I'm wondering if there is a way to only provide specific assets that the flutter build process needs? i.e. not all 4GB of unitylibrary folder assets for ios and android?

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