Fix loadedCallbackPending logic to properly prevent frame invalidation during Unity player creation #1020
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Description
Problem
The loadedCallbackPending variable was not being properly managed, causing potential race conditions and unnecessary frame invalidation calls during Unity player initialization. The guard condition in invalidateFrameIfNeeded() was ineffective because:
The variable was never being set to true and also it resets to false immediately after the guard check instead of when the callback actually completed.
This could lead to frame invalidation attempts while Unity player creation was still in progress
Solution
loadedCallbackPending = true
when Unity player creation beginsloadedCallbackPending = false
only when theOnCreateUnityViewCallback.onReady()
is called or on errorinvalidateFrameIfNeeded()
methodRelated Issues
Fixes potential race conditions during Unity player initialization that could cause rendering issues or crashes.
Type of Change