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Fix loadedCallbackPending logic to properly prevent frame invalidation during Unity player creation #1020

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Original file line number Diff line number Diff line change
Expand Up @@ -285,10 +285,12 @@ class FlutterUnityWidgetController(
private fun createPlayer() {
try {
if (UnityPlayerUtils.activity != null) {
loadedCallbackPending = true
UnityPlayerUtils.createUnityPlayer( this, object : OnCreateUnityViewCallback {
override fun onReady() {
// attach unity to controller
attachToView()
loadedCallbackPending = false

if (methodChannelResult != null) {
methodChannelResult!!.success(true)
Expand All @@ -298,6 +300,7 @@ class FlutterUnityWidgetController(
})
}
} catch (e: Exception) {
loadedCallbackPending = false
if (methodChannelResult != null) {
methodChannelResult!!.error("FLUTTER_UNITY_WIDGET", e.message, e)
methodChannelResult!!.success(false)
Expand Down Expand Up @@ -372,7 +375,6 @@ class FlutterUnityWidgetController(
return
}

loadedCallbackPending = false
postFrameCallback {
postFrameCallback {
view.invalidate()
Expand Down