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@michguo michguo commented Jan 6, 2022

  • Originally, the LCP solution was list of pointers. Each pointer pointed to a scalar py. We'd increment the pointer to access px and pz in the presence of friction.
  • Now, the LCP solution is a matrix with shape (numContacts, 3). The last two columns of each row are only used if friction is on.

TODO: Some tests are failing. To pass the tests, we need to add support for non-contact constraints with dynamic size impulses vector.

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