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🔀 Merge develop into main (pull request #3)
Release 1.0.2
2 parents d7439cc + b94cea2 commit 2682853

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{
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Assets/Libraries/MinMaxRangeAttribute/Editor/MinMaxRangeDrawer.cs

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using UnityEditor;
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using UnityEngine;
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namespace SneakySquirrelLabs.MinMaxRangeAttribute.Editor
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namespace LazySquirrelLabs.MinMaxRangeAttribute.Editor
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{
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[CustomPropertyDrawer(typeof(MinMaxRangeAttribute))]
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internal class MinMaxRangeDrawer : PropertyDrawer

Assets/Libraries/MinMaxRangeAttribute/SneakySquirrelLabs.MinMaxRangeAttribute.asmdef renamed to Assets/Libraries/MinMaxRangeAttribute/LazySquirrelLabs.MinMaxRangeAttribute.asmdef

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{
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Assets/Libraries/MinMaxRangeAttribute/MinMaxRangeAttribute.cs

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using System;
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using UnityEngine;
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namespace SneakySquirrelLabs.MinMaxRangeAttribute
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namespace LazySquirrelLabs.MinMaxRangeAttribute
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{
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/// <summary>
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/// An attribute that simplifies defining bounded ranges (ranges with minimum and maximum limits) on the inspector.

Assets/Libraries/MinMaxRangeAttribute/package.json

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"displayName": "Min/max range attribute",
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"description": "A bounded (i.e., with a minimum and maximum) range attribute for Unity's Vector2 and Vector2Int fields.",
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"unity": "2021.3",

Assets/Settings/URP-Balanced-Renderer.asset

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ProjectSettings/AudioManager.asset

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