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Pieces of the pygame website will be open sourced here.

Strategy is to bring in code one piece at a time, and clean it up as I go.

The stack is something like: python 3.6, postgresql, Flask, py.test, sqlalchemy, alembic, gulp, ansible, node.

Set up the required packages:

virtualenv anenv
. ./anenv/bin/activate
pip install --upgrade pip
pip install -r requirements.dev.txt
pip install -e .

For now yuicompressor is needed for css compression:

brew install yuicompressor node
apt-get install yui-compressor node

Environment setup

cp example.env .env

Tool setup

See setup.cfg for all tool config (pytest, coverage, etc).

Db setup instructions

postgresql 9.6

One database for testing, and another one for running the app.

We use alembic for db migrations. http://alembic.readthedocs.org/en/latest/

Set up the postgresql database:

createdb pygame
psql pygame -c "CREATE USER pygame WITH PASSWORD 'password';"
psql pygame -c "GRANT ALL PRIVILEGES ON DATABASE pygame to pygame;"

We also create a database for running tests:

createdb pygame_test
psql pygame -c "CREATE USER pygame_test WITH PASSWORD 'password';"
psql pygame_test -c "GRANT ALL PRIVILEGES ON DATABASE pygame_test to pygame_test;"

To upgrade to latest model changes do:

alembic upgrade head

When you change a model make an alembic revision:

alembic revision --autogenerate -m "Added a field for these reasons."

Then you will need to apply the change to your db (and commit the version file):

alembic upgrade head

testing with pytest

http://docs.pytest.org/en/latest/

To run all unit tests and functional tests use:

pytest

tests/unit/ are for unit tests. tests/functional/ are for tests which would use flask and db. tests/conftest.py is for test configuration. tests/sqlpytestflask.py are some fixtures for db testing.

Unit tests and functional tests are kept separate, because functional tests can take a while longer to run.

We use various fixtures to make writing the tests easier and faster.

Templates with jinja2 and bootstrap

pygameweb/templates/

We use:

* Jinja2 http://jinja.pocoo.org/
* Flask-Bootstrap https://pythonhosted.org/Flask-Bootstrap/basic-usage.html
* Bootstrap http://getbootstrap.com/

Command line tools with click

We use click and setuptools entry points (in setup.py) for command line tools:

* click http://click.pocoo.org/5/
* entry points https://packaging.python.org/distributing/#entry-points

Note, when you add or change a command line tool, you need to pip install -e . again.

User login with Flask-security-fork

pygameweb.user pygameweb/templates/security

Using:

* flask-security-fork https://flask-security-fork.readthedocs.io/en/latest/quickstart.html

Navigation with flask-nav

pygameweb.nav pygameweb.page.models

Using:

* flask-nav http://pythonhosted.org/flask-nav/
* flask-bootstrap https://pythonhosted.org/Flask-Bootstrap/nav.html

Dashboard is an overview

of all sorts of things happening in the pygame worlds around the interwebs.

It's a 7000px wide webpage offering a summary of what's happening.

Projects people are working on, videos folks are making, tweets twits are... tweeting, questions asked and answered.

To caching things we

use Flask-Caching http://pythonhosted.org/Flask-Caching/

pygameweb.cache pygameweb.news.views

With with a @cache decorator, and/or markup in a template.

About

pygame.org website. under heavy development

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