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|[Nestopia UE](https://github.com/libretro/nestopia)| ✕ |[**Achievements are not fully supported yet**](https://github.com/libretro/docs/pull/10)|
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|[Nestopia](https://github.com/libretro/nestopia)| ✕ |[**Achievements are not fully supported yet**](https://github.com/libretro/docs/pull/10)|
Copy file name to clipboardExpand all lines: docs/library/nestopia.md
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# Nintendo - NES / Famicom (Nestopia UE)
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# Nintendo - NES / Famicom (Nestopia)
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## Background
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Nestopia is a portable and cycle-accurate NES/Famicom emulator written in C++. Nestopia UE (Undead Edition) is a fork of the original source code, with enhancements from members of the emulation community. This includes support for new platforms, and bug fixes in the emulator core.
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Nestopia is a cycle accurate emulator for the NES/Famicom.
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This is the libretro port of the Nestopia emulator, based on the de facto
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upstream Nestopia JG fork. The libretro port contains an additional overclocking feature.
A summary of the licenses behind RetroArch and its cores can be found [here](../development/licenses.md).
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## Extensions
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Content that can be loaded by the Nestopia UE core have the following file extensions:
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Content that can be loaded by the Nestopia core have the following file extensions:
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- .nes
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- .fds
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## Databases
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RetroArch database(s) that are associated with the Nestopia UE core:
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RetroArch database(s) that are associated with the Nestopia core:
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-[Nintendo - Nintendo Entertainment System](https://github.com/libretro/libretro-database/blob/master/rdb/Nintendo%20-%20Nintendo%20Entertainment%20System.rdb)
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-[Nintendo - Family Computer Disk System](https://github.com/libretro/libretro-database/blob/master/rdb/Nintendo%20-%20Family%20Computer%20Disk%20System.rdb)
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Required or optional firmware files go in the frontend's system directory.
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!!! warning
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Prior to Nestopia UE 1.50, it required the [NstDatabase.xml](#nstdatabasexml) file for general proper emulation. In version 1.50 or higher, it's baked into the core.
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Prior to version 1.50, it required the [NstDatabase.xml](#nstdatabasexml) file for general proper emulation. In version 1.50 or higher, it's baked into the core.
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Mask out (vertically) the potentially random glitchy video output that would have been hidden by the bezel around the edge of a standard-definition television screen.
Mask out (horizontally) the potentially random glitchy video output that would have been hidden by the bezel around the edge of a standard-definition television screen.
Choose the preferred aspect ratio. RetroArch's aspect ratio must be set to Core provided in the Video settings. 'auto' will use the [internal database](#nstdatabasexml) for aspect ratio autodetection.
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## Controllers
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The Nestopia UE core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):
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The Nestopia core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):
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### User 1 - 4 device types
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- None - Disables input.
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-**Auto** - Automatically detects the device to use based on the internal database.
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- Gamepad - Joypad
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- Arkanoid - Arkanoid paddle - This should be automatic from the internal database, but this can be changed to Gamepad if you'd prefer using a joypad rather than a paddle. (Port 2 only)
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- Zapper - Lightgun - The Nestopia UE core can emulate Zapper inputs. This is generally done automatically based off of the internal database, but can be manually selected as a device type. (Port 2 only)
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- Zapper - Lightgun - The Nestopia core can emulate Zapper inputs. This is generally done automatically based off of the internal database, but can be manually selected as a device type. (Port 2 only)
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### Multitap support
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The Nestopia UE core uses the internal database to detect which games have multitap support.
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The Nestopia core uses the internal database to detect which games have multitap support.
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### Controller tables
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