You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- The [core option](#core-options)`GB Colorization` enables colorization of Game Boy games, using pre-defined or user-selected color palettes.
112
+
- When satisfied you can save the currently chosen palette per the whole core, per content-directory or per game with the usual RetroArch [override](../guides/overrides.md) mechanism.
113
+
- During gameplay you can instantly swap color palettes.
114
+
- You can cycle through the available color palettes with the [L/R shoulder buttons](#joypad).
115
+
116
+
(Source: Feature request in issue [182](https://github.com/libretro/gambatte-libretro/issues/182) was implemented in pull request [204](https://github.com/libretro/gambatte-libretro/pull/204) in October 2021)
117
+
- This is ideal for your initial browsing / exploration of the color palettes.
118
+
- But also if you spontanously want to change the palette in your currently running game.
119
+
120
+
### Custom palettes for Game Boy games
108
121
109
122
The 'GB Colorization' core option must be set to custom.
110
123
@@ -452,16 +465,19 @@ Settings with (Restart) means that core has to be closed for the new setting to
0 commit comments