@@ -1009,7 +1009,6 @@ SDL_DYNAPI_PROC(bool,SDL_WaitEvent,(SDL_Event *a),(a),return)
10091009SDL_DYNAPI_PROC (bool ,SDL_WaitEventTimeout ,(SDL_Event * a , Sint32 b ),(a ,b ),return )
10101010SDL_DYNAPI_PROC (bool ,SDL_WaitForGPUFences ,(SDL_GPUDevice * a , bool b , SDL_GPUFence * const * c , Uint32 d ),(a ,b ,c ,d ),return )
10111011SDL_DYNAPI_PROC (bool ,SDL_WaitForGPUIdle ,(SDL_GPUDevice * a ),(a ),return )
1012- SDL_DYNAPI_PROC (bool ,SDL_WaitForGPUSwapchain ,(SDL_GPUDevice * a , SDL_Window * b ),(a ,b ),return )
10131012SDL_DYNAPI_PROC (bool ,SDL_WaitProcess ,(SDL_Process * a , bool b , int * c ),(a ,b ,c ),return )
10141013SDL_DYNAPI_PROC (void ,SDL_WaitSemaphore ,(SDL_Semaphore * a ),(a ),)
10151014SDL_DYNAPI_PROC (bool ,SDL_WaitSemaphoreTimeout ,(SDL_Semaphore * a , Sint32 b ),(a ,b ),return )
@@ -1237,6 +1236,7 @@ SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return)
12371236SDL_DYNAPI_PROC (bool ,SDL_RunOnMainThread ,(SDL_MainThreadCallback a ,void * b ,bool c ),(a ,b ,c ),return )
12381237SDL_DYNAPI_PROC (bool ,SDL_SetGPUAllowedFramesInFlight ,(SDL_GPUDevice * a ,Uint32 b ),(a ,b ),return )
12391238SDL_DYNAPI_PROC (bool ,SDL_RenderTextureAffine ,(SDL_Renderer * a ,SDL_Texture * b ,const SDL_FRect * c ,const SDL_FPoint * d ,const SDL_FPoint * e ,const SDL_FPoint * f ),(a ,b ,c ,d ,e ,f ),return )
1239+ SDL_DYNAPI_PROC (bool ,SDL_WaitForGPUSwapchain ,(SDL_GPUDevice * a , SDL_Window * b ),(a ,b ),return )
12401240SDL_DYNAPI_PROC (bool ,SDL_WaitAndAcquireGPUSwapchainTexture ,(SDL_GPUCommandBuffer * a ,SDL_Window * b ,SDL_GPUTexture * * c ,Uint32 * d ,Uint32 * e ),(a ,b ,c ,d ,e ),return )
12411241#ifndef SDL_DYNAPI_PROC_NO_VARARGS
12421242SDL_DYNAPI_PROC (bool ,SDL_RenderDebugTextFormat ,(SDL_Renderer * a ,float b ,float c ,SDL_PRINTF_FORMAT_STRING const char * d ,...),(a ,b ,c ,d ),return )
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