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@lightfield-benchmark, thanks for the great add-on!
I've been playing around with rendering light fields with generated from your add-on in Unity. In Unity I have a plane that represents the camera array (UV), and an plane that represents where the camera frustums converge (ST).
I'm a little unsure how to map the configuration data I get from this add-on to the ST plane. A few question.
- Is the
focus_distance_m
the distance from the center camera on the UV plane to convergence plane? - Is the convergence plane visualized in blender?
- Is the convergence plane the same width and height as the camera array? If not, how would I figure out its dimensions?
Thanks in advance for your help.
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