Skip to content

UV/ST Planes #6

@FreakTheMighty

Description

@FreakTheMighty

@lightfield-benchmark, thanks for the great add-on!

I've been playing around with rendering light fields with generated from your add-on in Unity. In Unity I have a plane that represents the camera array (UV), and an plane that represents where the camera frustums converge (ST).

I'm a little unsure how to map the configuration data I get from this add-on to the ST plane. A few question.

  • Is the focus_distance_m the distance from the center camera on the UV plane to convergence plane?
  • Is the convergence plane visualized in blender?
  • Is the convergence plane the same width and height as the camera array? If not, how would I figure out its dimensions?

Thanks in advance for your help.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions