Skip to content

Multiplayer Saving #315

@yeslayla

Description

@yeslayla

#313 does not include multiplayer saving

For this we have two options:

  • Server Authoritative Saving:
    • Save data is stored for each player on server & loaded by some sort of identifier. That identifier could be IP, display name, or be configured to be integrated with a platform like Itch or Steam
  • Client Authoritative Saving:
    • Save data is stored on each players machine and is loaded and sent to the server on connect

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions