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Implement Locale System #346

@yeslayla

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@yeslayla

Description

We need a way to manage different languages with translations provided by the community.

I think the best way to do this would be by adding a drop down selection in the player settings that decides which json files to use (and perhaps also tying into Godot's built in locale tools). This config setting should be saved. Additionally, if a translation cannot be found, the text should default to using the English translation, as other languages are not guaranteed to have a proper translation.

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