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Added more newlines to shaders/includes to make mesa happy.
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TheForceEngine/Shaders/curve.h

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@@ -120,4 +120,4 @@ float approximateArcLength(vec2 v0, vec2 v1, vec2 c, float t)
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len += length(p1 - p0);
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return len;
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}
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}

TheForceEngine/Shaders/line2d.frag

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@@ -105,3 +105,4 @@ void main()
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Out_Material = vec4(0.0);
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#endif
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}
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