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actor.cpp, flyers.cpp, sewer.cpp: replace anim.state
magic numbers ...
#283
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8b0e505
actor.cpp, flyers.cpp, sewer.cpp: replace `anim.state` magic numbers …
kevinfoley 533a4bc
Merge branch 'master' into kevinfoley/enums
kevinfoley d23ec0e
actorModule.h: added two new LogicAnimStates, STATE_WALK and STATE_TU…
kevinfoley 24d96eb
Merge branch 'master' into kevinfoley/enums
kevinfoley e215eaf
ThinkerModule: rename STATE_WALK -> STATE_MOVE; use this constant in …
kevinfoley ac5c25e
Finish fixing constants used in thinker module, add comments.
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@kevinfoley My opinion is that it would be cleaner, and more readable code if we just make a separate enum
So change the existing
LogicAnimState
toLogicAttackAnimState
(or something like that)and add a
LogicThinkerAnimState
with MOVE and TURNUh oh!
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as discussed in Discord - this won't work because both modules use the same struct
Please ignore :-)