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3 changes: 3 additions & 0 deletions TheForceEngine/TFE_DarkForces/Scripting/gameScripts.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
#include "gs_system.h"
#include "gs_level.h"
#include "gs_game.h"
#include "gs_player.h"
#include <TFE_System/math.h>
#include <TFE_System/system.h>
#include <TFE_Jedi/Math/core_math.h>
Expand Down Expand Up @@ -31,6 +32,7 @@ namespace TFE_DarkForces
GS_System s_gsSystem;
GS_Level s_gsLevel;
GS_Game s_gsGame;
GS_Player s_gsPlayer;

// Print any script messages, warnings or errors to the editor output.
void scriptCallback(LogWriteType type, const char* section, s32 row, s32 col, const char* msg)
Expand All @@ -47,5 +49,6 @@ namespace TFE_DarkForces
s_gsSystem.scriptRegister(api);
s_gsLevel.scriptRegister(api);
s_gsGame.scriptRegister(api);
s_gsPlayer.scriptRegister(api);
}
}
26 changes: 26 additions & 0 deletions TheForceEngine/TFE_DarkForces/Scripting/gs_player.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
#include "gs_player.h"
#include "assert.h"
#include <TFE_DarkForces/player.h>
#include <TFE_System/system.h>
#include <angelscript.h>

namespace TFE_DarkForces
{
void GS_Player::setPlayerHealth(s32 health)
{
s_playerInfo.health = health;
}

bool GS_Player::scriptRegister(ScriptAPI api)
{
ScriptClassBegin("Player", "player", api);
{
// Functions
ScriptObjMethod("void setPlayerHealth(int)", setPlayerHealth);

// Getters
ScriptLambdaPropertyGet("int get_health()", s32, { return s_playerInfo.health; });
}
ScriptClassEnd();
}
}
16 changes: 16 additions & 0 deletions TheForceEngine/TFE_DarkForces/Scripting/gs_player.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
#pragma once
#include <TFE_System/system.h>
#include <TFE_System/types.h>
#include <TFE_ForceScript/scriptInterface.h>
#include <string>

namespace TFE_DarkForces
{
class GS_Player : public ScriptAPIClass
{
public:
bool scriptRegister(ScriptAPI api) override;

void setPlayerHealth(s32 health);
};
}
2 changes: 2 additions & 0 deletions TheForceEngine/TheForceEngine.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -442,6 +442,7 @@ echo ^)";
<ClInclude Include="TFE_DarkForces\Scripting\gameScripts.h" />
<ClInclude Include="TFE_DarkForces\Scripting\gs_game.h" />
<ClInclude Include="TFE_DarkForces\Scripting\gs_level.h" />
<ClInclude Include="TFE_DarkForces\Scripting\gs_player.h" />
<ClInclude Include="TFE_DarkForces\Scripting\gs_system.h" />
<ClInclude Include="TFE_DarkForces\Scripting\scriptElev.h" />
<ClInclude Include="TFE_DarkForces\Scripting\scriptSector.h" />
Expand Down Expand Up @@ -852,6 +853,7 @@ echo ^)";
<ClCompile Include="TFE_DarkForces\Scripting\gameScripts.cpp" />
<ClCompile Include="TFE_DarkForces\Scripting\gs_game.cpp" />
<ClCompile Include="TFE_DarkForces\Scripting\gs_level.cpp" />
<ClCompile Include="TFE_DarkForces\Scripting\gs_player.cpp" />
<ClCompile Include="TFE_DarkForces\Scripting\gs_system.cpp" />
<ClCompile Include="TFE_DarkForces\Scripting\scriptElev.cpp" />
<ClCompile Include="TFE_DarkForces\Scripting\scriptSector.cpp" />
Expand Down
6 changes: 6 additions & 0 deletions TheForceEngine/TheForceEngine.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -1474,6 +1474,9 @@
<ClInclude Include="TFE_Editor\LevelEditor\testOptions.h">
<Filter>Source\TFE_Editor\LevelEditor</Filter>
</ClInclude>
<ClInclude Include="TFE_DarkForces\Scripting\gs_player.h">
<Filter>Source\TFE_DarkForces\Scripting</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
Expand Down Expand Up @@ -2580,6 +2583,9 @@
<ClCompile Include="TFE_Editor\LevelEditor\testOptions.cpp">
<Filter>Source\TFE_Editor\LevelEditor</Filter>
</ClCompile>
<ClCompile Include="TFE_DarkForces\Scripting\gs_player.cpp">
<Filter>Source\TFE_DarkForces\Scripting</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="TheForceEngine.rc">
Expand Down